Savage Tide

Unlikely Heroes
a Beginning...

Our heroes each came to the rescue of a damsel in distress late one night at the Rusty Pirate tavern in the Merchant District of Sasserine. Said damsel turned out to be noble heiress Lavinia Vanderboren. One of the thugs ended up with his brains splattered across the rear of the bar, but two (including the boss) escaped into the tropic night.

The following day, the heroes went to the Vanderboren Estate in the Merchant District so she could offer them a job. After a brief meeting with the adventuring Jade Ravens, Lavinia invited the heroes inside. She told them her parents (former adventurers) recently died in a horrible ship fire and she was left with a great deal of debt. Lavinia asked the heroes to get aboard her parents’ remaining ship, the Blue Nixie, find out what happened to the money she paid to the harbormaster’s man, Soller Vark, and to find the key to her parents’ vault that she was sure was hidden on their ship. For this she agreed to pay them each 200 gold pieces. She also mentioned her brother, Vanthus, had disappeared.

After an afternoon spent reconnoitering the vessel (including Eduard “Crow” Finch being thrown overboard by Vark and his men), the heroes set to work reclaiming the ship. After a brief melee on deck, Vark was pushed overboard by Lazarus Rex’s power over the winds and was quickly dealt with. The heroes also tangled (pun DEFINITELY intended) with a monstrous spider in the cargo hold as the ship was set ablaze all around them. The spider was utterly crushed by a massive blow dealt by the dwarf. After defeating the spider, capturing Vark, and putting out the flames, the Blue Nixie was secure.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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